Text to imageIllustrationStyle guide
Canopy Glider Course · Jump Arcs
Stage a game scene so launch points, airborne paths, and landing zones read immediately.
Canopy Glider Course · Jump Arcs
- 1
- Give every playable branch a crisp, continuous top edge.
- 2
- Trace each possible jump arc with sparse seed fluff that follows a plausible airborne curve.
- 3
- Make the safe landing platform wider and lower than the optional platform.
- 4
- Keep distant canopy shapes softer and lower contrast than the pilot, platforms, and hazards.
Priority
Preserve the four style rules when changing subject or composition.
What to avoid & what to check
Avoid unwanted lettering, logos and watermarks.
Check silhouette and composition at thumbnail size.
Build assets in this style
Shared style lockedExact prompt for this example
Exact prompt · Original
Illustrate an original side-view game level set among giant tree canopies. One small glider pilot stands on a left launch branch, preparing to cross two open gaps toward a right-side landing platform. Shape the branch tips as clear takeoff edges. Use curved strings of loose seed fluff in the air to suggest two possible jump arcs without drawing interface arrows. Place a broad safe platform beneath the first arc and a narrower optional platform higher up beneath the second. Keep hazards, such as thorn clusters, below both readable routes. Separate playable surfaces from distant foliage by value and edge clarity, while retaining a lush hand-painted storybook finish. The viewer should understand where to launch, where to land, and which route is harder. No lettering, logos, interface text, or watermarks.
Model information comes from image provenance. The same prompt may produce a different result.

